WIP: pingpong with logging.

This commit is contained in:
Chris McCormick 2025-07-22 11:00:03 +08:00 committed by fiatjaf_
parent b3cc9f50e5
commit 6ec19b618c
1 changed files with 15 additions and 3 deletions

View File

@ -7,6 +7,11 @@ import { Queue, normalizeURL } from './utils.ts'
import { makeAuthEvent } from './nip42.ts' import { makeAuthEvent } from './nip42.ts'
import { yieldThread } from './helpers.ts' import { yieldThread } from './helpers.ts'
type RelayWebSocket = WebSocket & {
ping?(): void
on?(event: 'pong', listener: () => void): any
}
export type AbstractRelayConstructorOptions = { export type AbstractRelayConstructorOptions = {
verifyEvent: Nostr['verifyEvent'] verifyEvent: Nostr['verifyEvent']
websocketImplementation?: typeof WebSocket websocketImplementation?: typeof WebSocket
@ -35,7 +40,7 @@ export class AbstractRelay {
private connectionPromise: Promise<void> | undefined private connectionPromise: Promise<void> | undefined
private openCountRequests = new Map<string, CountResolver>() private openCountRequests = new Map<string, CountResolver>()
private openEventPublishes = new Map<string, EventPublishResolver>() private openEventPublishes = new Map<string, EventPublishResolver>()
private ws: WebSocket | undefined private ws: RelayWebSocket | undefined
private incomingMessageQueue = new Queue<string>() private incomingMessageQueue = new Queue<string>()
private queueRunning = false private queueRunning = false
private challenge: string | undefined private challenge: string | undefined
@ -141,24 +146,31 @@ export class AbstractRelay {
private async receivePong() { private async receivePong() {
return new Promise((res, err) => { return new Promise((res, err) => {
this.ws?.on('pong', () => res(true)) || err("ws can't listen for pong") (this.ws && this.ws.on && this.ws.on('pong', () => res(true))) || err("ws can't listen for pong")
}) })
} }
private async pingpong() { private async pingpong() {
console.error('pingpong')
// if the websocket is connected // if the websocket is connected
if (this.ws?.readyState == 1) { if (this.ws?.readyState == 1) {
console.error('pingpong readyState==1')
// send a ping // send a ping
this.ws.ping() console.error('pingpong ping()');
(this.ws && this.ws.ping) && this.ws.ping()
// wait for either a pong or a timeout // wait for either a pong or a timeout
console.error('pingpong wait for pong or timeout')
const result = await Promise.any([ const result = await Promise.any([
this.receivePong(), this.receivePong(),
new Promise(res => setTimeout(() => res(false), 10000)) // TODO: opts.pingTimeout new Promise(res => setTimeout(() => res(false), 10000)) // TODO: opts.pingTimeout
]) ])
console.error('pingpong result', result)
if (result) { if (result) {
console.error('pingpong scheduling pingpong')
// schedule another pingpong // schedule another pingpong
setTimeout(() => this.pingpong(), 10000) // TODO: opts.pingFrequency setTimeout(() => this.pingpong(), 10000) // TODO: opts.pingFrequency
} else { } else {
console.error('pingpong closing socket')
this.ws && this.ws.close() this.ws && this.ws.close()
} }
} }