import { type UnsignedEvent, type Event, getEventHash } from './event.ts' /** Get POW difficulty from a Nostr hex ID. */ export function getPow(hex: string): number { let count = 0 for (let i = 0; i < hex.length; i++) { const nibble = parseInt(hex[i], 16) if (nibble === 0) { count += 4 } else { count += Math.clz32(nibble) - 28 break } } return count } /** * Mine an event with the desired POW. This function mutates the event. * Note that this operation is synchronous and should be run in a worker context to avoid blocking the main thread. * * Adapted from Snort: https://git.v0l.io/Kieran/snort/src/commit/4df6c19248184218c4c03728d61e94dae5f2d90c/packages/system/src/pow-util.ts#L14-L36 */ export function minePow(unsigned: UnsignedEvent, difficulty: number): Omit, 'sig'> { let count = 0 const event = unsigned as Omit, 'sig'> const tag = ['nonce', count.toString(), difficulty.toString()] event.tags.push(tag) while (true) { const now = Math.floor(new Date().getTime() / 1000) if (now !== event.created_at) { count = 0 event.created_at = now } tag[1] = (++count).toString() event.id = getEventHash(event) if (getPow(event.id) >= difficulty) { break } } return event }